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	<title>Comments on: Did Apple Do Developers a Favor by Omitting the iPad Camera?</title>
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	<link>http://comefortheride.com/did-apple-do-developers-a-favor-by-omitting-the-ipad-camera/</link>
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	<lastBuildDate>Thu, 24 Jun 2010 20:22:20 -0400</lastBuildDate>
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		<title>By: Wei Yang</title>
		<link>http://comefortheride.com/did-apple-do-developers-a-favor-by-omitting-the-ipad-camera/comment-page-1/#comment-428</link>
		<dc:creator>Wei Yang</dc:creator>
		<pubDate>Fri, 29 Jan 2010 07:14:52 +0000</pubDate>
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		<description>I haven&#039;t developed a game recently but are developers still using pixels vs. vector graphics? I would think many would be using vectors by now - which would mean things could potentially scale up w/o it looking too bad.&lt;br&gt;&lt;br&gt;I guess I should further clarify the question: Did Apple do content providers and game developers a favor by omitting the camera?</description>
		<content:encoded><![CDATA[<p>I haven&#39;t developed a game recently but are developers still using pixels vs. vector graphics? I would think many would be using vectors by now &#8211; which would mean things could potentially scale up w/o it looking too bad.</p>
<p>I guess I should further clarify the question: Did Apple do content providers and game developers a favor by omitting the camera?</p>
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		<title>By: Michael Schechter</title>
		<link>http://comefortheride.com/did-apple-do-developers-a-favor-by-omitting-the-ipad-camera/comment-page-1/#comment-427</link>
		<dc:creator>Michael Schechter</dc:creator>
		<pubDate>Thu, 28 Jan 2010 08:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://comefortheride.com/?p=433#comment-427</guid>
		<description>I think it actually made the world more difficult for developers. Things you could previously assume would work for all of your users (like GPS and Camera) will not work for a good subset of them. Expect lots of &quot;doesn&#039;t work&quot; 1-star reviews on apps that the iPad can&#039;t fully support (see any app with voice input functions reviewed by 1st Gen iPod touch users).&lt;br&gt;Further, though iPhone apps run, they look awful (regular or double size). So any serious app developer needs to now design, build and test 2 different user interfaces in the same app. &lt;br&gt;Sure, there&#039;s more opportunity to sell apps, but that&#039;s not coming for free.&lt;br&gt;&lt;br&gt;Also expect lots of copycat apps to be built for iPad only before the original developer can ship an update. I expect lots more app store noise.&lt;br&gt;&lt;br&gt;But I don&#039;t personally ship any iPhone apps, so I could be wrong.</description>
		<content:encoded><![CDATA[<p>I think it actually made the world more difficult for developers. Things you could previously assume would work for all of your users (like GPS and Camera) will not work for a good subset of them. Expect lots of &#8220;doesn&#39;t work&#8221; 1-star reviews on apps that the iPad can&#39;t fully support (see any app with voice input functions reviewed by 1st Gen iPod touch users).<br />Further, though iPhone apps run, they look awful (regular or double size). So any serious app developer needs to now design, build and test 2 different user interfaces in the same app. <br />Sure, there&#39;s more opportunity to sell apps, but that&#39;s not coming for free.</p>
<p>Also expect lots of copycat apps to be built for iPad only before the original developer can ship an update. I expect lots more app store noise.</p>
<p>But I don&#39;t personally ship any iPhone apps, so I could be wrong.</p>
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